
Unicorn RiderSource Feybound pg. 25Many dream of riding upon graceful and mysterious unicorns. A friendship this pure must be fiercely fought for and maintained through honor, diligence, and respect.
Additional Feats
Source Player Core pg. 215Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Note: Your unicorn counts as the mount gained from Cavalier Dedication.
Uncommon Archetype Dedication Source Feybound pg. 25Archetype Unicorn RiderPrerequisites trained in
Diplomacy; can't be an
aberration,
undead, or
unholy
Your pure heart and worthy deeds have drawn the friendship of a unicorn with a spirit as noble as your own. You gain the service of a young
unicorn companion even if you would otherwise be unable to choose it. If you already have an animal companion, you can immediately retrain the feat that granted you that animal companion.
You also become attuned to nature's graceful mysteries. You become an expert in Diplomacy and gain the following edict and anathema.
Edict cherish and protect the beauty and dignity of nature and its creatures
Anathema tolerate the abuse of nature and its creatures.
If you perform enough acts described by this anathema, your unicorn abandons you until you repent by conducting an
atone ritual; this ritual's primary and secondary checks can use either
Nature or
Religion.
Archetype Flourish Source Player Core 2 pg. 192Archetypes Cavalier,
Unicorn RiderPrerequisites Cavalier DedicationRequirements You are riding your mount.
You
Command an Animal to order your mount to
Stride twice. At any point during this movement, you can
Strike one enemy within reach or within the first range increment of a ranged weapon. You gain a +1 circumstance bonus to your attack roll.
Archetype Source Feybound pg. 25Archetype Unicorn RiderPrerequisites Unicorn Rider Dedication
Your unicorn becomes a mature animal companion, granting it additional capabilities. Your mount has greater independence. During an encounter, even if you don't use the
Command an Animal action, your mount can still use 1 action that round on your turn to Strike or Stride (or
Burrow,
Climb,
Fly, or
Swim if it has that Speed). It can do this at any point during your turn, as long as you aren't currently taking an action. If it does, that's all the actions it gets that round—you can't Command it later.
Archetype Source Player Core 2 pg. 193Archetypes Cavalier,
Unicorn RiderPrerequisites Cavalier DedicationTrigger An enemy makes a
Strike or spell attack against your mount while you’re riding it.
You interpose yourself between an attacker and your mount, defending your mount from harm. Use your own defense against the triggering attack instead your mount’s defense. If the triggering attack hits, you take the effects of the attack instead of your mount.
Archetype Source Feybound pg. 25Archetype Unicorn RiderPrerequisites Unicorn Rider Dedication
You can ask questions of, receive answers from, and use the
Diplomacy skill with animals. In most cases, wild animals will give you time to make your case. Additionally, you can cast
summon animal once per day at a rank equal to half your level rounded up.
Archetype Source Player Core 2 pg. 193Archetypes Cavalier,
Unicorn RiderPrerequisites Impressive Mount
Under your care and training, your mount has realized its innate potential. The mount you gained through the
Cavalier Dedication feat becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.
Archetype Aura Primal Source Feybound pg. 25Archetype Unicorn RiderPrerequisites Unicorn Rider Dedication
While you're mounted upon your unicorn, all allies in a 10-foot emanation around your unicorn gain a +1 status bonus to saving throws against
diseases and
poisons and reduce the DC of the flat check to recover from
persistent damage to 13 (or to 8 with an assisted recovery). Any
frightened ally that ends its turn in the aura reduces its frightened condition by 2 instead of 1.
Archetype Flourish Source Player Core 2 pg. 193Archetypes Cavalier,
Mammoth Lord,
Unicorn RiderPrerequisites Cavalier DedicationRequirements You are riding a mount that has a melee
Strike using its legs (claw, talons, hoof, etc.).
You urge your mount to charge into the fray, trampling all enemies who stand in your path. You command your mount to
Stride up to double its Speed (or to
Burrow,
Climb,
Fly, or
Swim, if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals the damage of one of its melee
Strikes to each creature whose space you move through, with a basic Reflex save against your mount’s
Athletics DC. On a critical failure, the creature also becomes off-guard until the end of your next turn. Roll the damage only once. You can damage a given creature only once during this movement.
Archetype Source Feybound pg. 25Archetype Unicorn RiderPrerequisites Unicorn Rider Dedication
You can cast
nature's pathway and
heal once per day each as 5th-rank primal innate spells. When you cast
nature's pathway this way, both you and your unicorn companion gain its benefits.
Archetype Source Player Core 2 pg. 193Archetypes Cavalier,
Unicorn RiderPrerequisites Incredible Mount
You’ve trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one specialization of your choice.
Special You can select this feat up to three times. Each time, add a different specialization to your mount. Your mount can’t have more than three specializations.
Archetype Source Player Core 2 pg. 193Archetypes Cavalier,
Mammoth Lord,
Unicorn RiderPrerequisites Cavalier Dedication
You and your mount move like one being, effortlessly reading each other’s signals and synchronizing even in the thick of battle. Whenever you’re riding your mount, you are quickened; you can use the extra action only to command your mount using the
Command an Animal skill action.