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PFS StandardBastion

Source Advanced Player's Guide pg. 159 2.0
Some say that a good offense is the best defense, but you find such boasting smacks of overconfidence. In your experience, the best defense is a good, solid shield between you and your enemies. You've focused your training on how best to use a shield to protect yourself and those around you.

Additional Feats

Source Advanced Player's Guide pg. 149 2.0
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardBastion Dedication Feat 2

Archetype Dedication 
Source Advanced Player's Guide pg. 159 2.0
Archetype Bastion
Prerequisites Shield Block

You are particularly skilled at using a shield in combat. You gain the Reactive Shield fighter feat. This fulfills any prerequisite requiring Reactive Shield as normal.

Special You can't select another dedication feat until you have gained two other feats from the bastion archetype.

PFS StandardAgile Shield Grip [one-action] Feat 4*

Uncommon Champion Fighter 
Source Knights of Lastwall pg. 82
Archetype Bastion
Access Knights of Lastwall have access to this feat.
Requirements You are wielding a shield with a shield boss or shield spikes in one hand.
* This version of the Agile Shield Grip feat is intended for use with an Archetype and has a different level for access than the original feat.

You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions. You reduce your shield boss and shield spikes weapon damage die to 1d4. As long as the weapon damage die is 1d4, your shield boss and shield spike Strikes gain the agile weapon trait. You can use Agile Shield Grip again to switch to a normal grip, returning the damage to the usual amount and removing the agile trait.

PFS StandardDisarming Block [free-action] Feat 4

Archetype 
Source Advanced Player's Guide pg. 159 2.0
Archetype Bastion
Prerequisites Bastion Dedication; trained in Athletics
Trigger You Shield Block a melee Strike made with a held weapon.

You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.

PFS StandardEverstand Stance [one-action] Feat 4*

Uncommon Champion Fighter Stance 
Source Character Guide pg. 90 2.0
Archetype Bastion
Access A character who is a member of the Knights of Lastwall has access to this option.
Requirements You are wielding a shield.
* This version of the Everstand Stance feat is intended for use with an Archetype and has a different level for access than the original feat.

You brace your shield with both hands, enhancing its potential for both offense and defense. When in this stance, you wield the shield with both hands. When wielding a shield this way, increase the weapon damage die of the shield’s boss or spikes by one step, and increase the shield’s Hardness by 2 when using the Shield Block reaction.
Knights of Lastwall Class FeatsSource Character Guide pg. 90 2.0
The following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class.

Related Feats: Everstand Strike, Impassable Wall Stance, Light of Revelation, Sun Blade

PFS StandardEverstand Strike [one-action] Feat 6*

Uncommon Champion Fighter Press 
Source Character Guide pg. 90 2.0
Archetype Bastion
Prerequisites Everstand Stance
Access A character who is a member of the Knights of Lastwall has access to this option.
Requirements You are wielding a shield in two hands.
* This version of the Everstand Strike feat is intended for use with an Archetype and has a different level for access than the original feat.

Your follow-up blow leaves you an opening to set your shield. Make a Strike with the wielded shield. If the Strike hits and deals damage, you also Raise your Shield.
Knights of Lastwall Class FeatsSource Character Guide pg. 90 2.0
The following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class.

Related Feats: Everstand Stance, Impassable Wall Stance, Light of Revelation, Sun Blade

PFS StandardNimble Shield Hand Feat 6

Archetype 
Source Advanced Player's Guide pg. 159 2.0
Archetype Bastion
Prerequisites Bastion Dedication

You are so used to wielding a shield that you can do so even while using the hand that's holding it for other purposes. The hand you use to wield a shield counts as a free hand for the purposes of the Interact action. You can also hold another object in this hand (but you still can't use it to wield a weapon). This benefit doesn't apply to tower shields, which are still too cumbersome.

PFS StandardShielded Stride Feat 6*

Fighter 
Source Core Rulebook pg. 146 4.0
Archetypes Bastion, Viking
* This version of the Shielded Stride feat is intended for use with an Archetype and has a different level for access than the original feat.

When your shield is up, your enemies' blows can't touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Attacks of Opportunity). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type.

PFS StandardDrive Back [reaction] Feat 8

Uncommon Archetype 
Source Knights of Lastwall pg. 81
Archetype Bastion
Prerequisites Bastion Dedication
Access Knights of Lastwall have access to this feat.
Trigger An enemy within your reach Strikes an ally adjacent to you.
Requirements You have your shield raised.

You push the enemy back and attempt to intercede between the foe and your ally. You attempt to Shove the triggering enemy with your shield just as it attacks, pushing it back just after the attempt. Your shield has the shove trait for this Shove attempt. If the shove succeeds, you throw off your enemy's timing, and the enemy takes a –1 circumstance penalty on its attack roll against your ally.

PFS StandardReflexive Shield Feat 8*

Fighter 
Source Core Rulebook pg. 148 4.0
Archetype Bastion
* This version of the Reflexive Shield feat is intended for use with an Archetype and has a different level for access than the original feat.

You can use your shield to fend off the worst of area effects and other damage. When you Raise your Shield, you gain your shield's circumstance bonus to Reflex saves. If you have the Shield Block reaction, damage you take as a result of a Reflex save can trigger that reaction, even if the damage isn't physical damage.

PFS StandardShield Warden Feat 8*

Champion Fighter 
Source Core Rulebook pg. 112 4.0
Archetypes Bastion, Knight Vigilant
Prerequisites [Champion] divine ally (shield); [Champion] tenets of good; [Fighter] Shield Block
* This version of the Shield Warden feat is intended for use with an Archetype and has a different level for access than the original feat.

You use your shield to protect your allies. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.

PFS StandardDestructive Block Feat 10

Archetype 
Source Advanced Player's Guide pg. 159 2.0
Archetype Bastion
Prerequisites Bastion Dedication

You can protect yourself more effectively, at the expense of your shield. When you Shield Block, you can reduce the damage to yourself by double the shield's Hardness, but if you do, the shield takes double the normal amount of damage it would have taken (before applying its Hardness). You can't use Destructive Block if your shield can't be broken or destroyed, such as if you're using an indestructible shield.

PFS StandardQuick Shield Block Feat 10*

Champion Fighter 
Source Core Rulebook pg. 149 4.0
Archetypes Bastion, Viking
Prerequisites Shield Block
* This version of the Quick Shield Block feat is intended for use with an Archetype and has a different level for access than the original feat.

You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to Shield Block.

PFS StandardMirror Shield [reaction] Feat 12*

Fighter 
Source Core Rulebook pg. 151 4.0
Archetypes Bastion, Knight Vigilant
Trigger An opponent casting a spell that targets you critically fails a spell attack roll against your AC.
Requirements You have a shield raised.
* This version of the Mirror Shield feat is intended for use with an Archetype and has a different level for access than the original feat.

You reflect the spell back against the triggering opponent. Make a ranged attack against the triggering creature using your highest proficiency with a ranged weapon. If you can cast spells, you can make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).

PFS StandardShield Salvation Feat 12

Archetype 
Source Advanced Player's Guide pg. 159 2.0
Archetype Bastion
Prerequisites Bastion Dedication

You can save your shield from total destruction, even after a devastating attack. If a shield would be destroyed due to damage taken during your Shield Block, the shield remains intact at 1 Hit Point instead. Its construction is weakened until you take the time to repair it, preventing you from using Shield Salvation to save the same shield until your next preparations.