Source Core Rulebook pg. 637
A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can’t use another one for 1 round. You can enter or be in a stance only in encounter mode.


Crane Stance, Disarming Stance, Disruptive Stance, Dragon Stance, Dueling Dance, Everstand Stance, Graceful Poise, Ironblood Stance, Lunging Stance, Mobile Shot Stance, Mountain Stance, Multishot Stance, Paragon's Guard, Point-Blank Shot, Rain of Embers Stance, Tangled Forest Stance, Tiger Stance, Twinned Defense, Wolf Stance

Focus Powers

Wild Winds Stance