
Mage Armor
Spell 1AbjurationSource Core Rulebook pg. 348 3.0Traditions arcane,
occultSpell List elementalBloodline wyrmblessedDeities Arshea,
Demon Bringers,
Kazutal,
Keepers of the Hearth,
Lymnieris,
Milani,
Valmallos,
WadjetLesson lesson of protectionCast somatic,
verbalDuration until the next time you make your daily preparations
You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing
mage armor, you use your unarmored proficiency to calculate your AC.
Heightened (4th) You gain a +1 item bonus to saving throws.
Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.
Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.
Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.