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Resist EnergySpell 2

Abjuration
Source Core Rulebook pg. 364
Traditions arcane, divine, occult, primal
Cast Two ActionsTwo Actions somatic, verbal
Range touch; Targets 1 creature
Duration 10 minutes
A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.
Heightened (4th) The resistance increases to 10, and you can target up to two creatures.
Heightened (7th) The resistance increases to 15, and you can target up to five creatures.