Adjustments
Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
Spellhearts
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

Archives of Nethys

List View | Table View
All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals


PFS StandardResist EnergySpell 2

Abjuration
Source Core Rulebook pg. 364 2.0
Traditions arcane, divine, occult, primal
Bloodlines draconic, elemental, wyrmblessed
Cast Two ActionsTwo Actions somatic, verbal
Range touch; Targets 1 creature
Duration 10 minutes
A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.

    Heightened (4th) The resistance increases to 10, and you can target up to two creatures.
    Heightened (7th) The resistance increases to 15, and you can target up to five creatures.