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Deception Feats

Source Core Rulebook pg. 255 2.0
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

PFS StandardCharlatan1Skill, Generaltrained in DeceptionYou’ve learned to mimic the abilities of spellcasters by studying their flourishes and words
PFS StandardCharming Liar1Skill, Generaltrained in DeceptionImprove a target's attitude with your lies.
PFS StandardLengthy Diversion1Skill, Generaltrained in DeceptionRemain hidden after you Create a Diversion.
PFS StandardLie to Me1Skill, Generaltrained in DeceptionUse Deception to detect lies.
Secret Speech1Skill, General, Uncommontrained in DeceptionLearn the secret language of a society.Age of Ashes
PFS StandardBackup Disguise2Skill, General, Uncommonexpert in DeceptionYou have a specific disguise that you keep at the ready, worn underneath your outer garment.
PFS StandardConfabulator2Skill, Generalexpert in DeceptionReduce the bonuses against your repeated lies.
PFS StandardDiscreet Inquiry2Skill, Generalexpert in Deception or DiplomacyGather Information without revealing your motive.
PFS StandardQuick Disguise2Skill, Generalexpert in DeceptionSet up a disguise in only half the time.
PFS StandardSow Rumor2Skill, General, Secret, Uncommonexpert in DeceptionYou spread rumors, which may or may not be true, about a specific subject.
PFS StandardDoublespeak7Skill, Generalmaster in DeceptionPass a secret message to allies in your conversation.
PFS StandardSlippery Secrets7Skill, Generalmaster in DeceptionEvade attempts to uncover your true nature.
PFS LimitedReveal Machinations15Skill, General, Rarelegendary in DeceptionYou convince a creature that you played a minor but recurring role in its life.Age of Ashes