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Stealth Feats

Source Core Rulebook pg. 255 2.0
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

PFS StandardExperienced Smuggler1Skill, Generaltrained in StealthConceal items from observers more effectively.
PFS StandardTerrain Stalker1Skill, Generaltrained in StealthSneak in certain terrain without attempting a check.
PFS StandardArmored Stealth2Skill, Generalexpert in StealthReduce the Stealth penalty of your armor.
PFS StandardQuiet Allies2Skill, Generalexpert in StealthRoll a single Stealth check when sneaking with allies.
PFS StandardShadow Mark2Skill, Generalexpert in StealthTargets you’re following take a penalty to notice you.
PFS StandardFane's Escape4Skill, General, Uncommonexpert in StealthA good getaway requires a good distraction
PFS StandardFoil Senses7Skill, Generalmaster in StealthTake precautions against special senses.
PFS StandardSwift Sneak7Skill, Generalmaster in StealthMove your full Speed while you Sneak.
PFS StandardLegendary Sneak15Skill, GeneralSwift Sneak; legendary in StealthHide and Sneak without cover or being concealed.