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Religion Feats

Source Core Rulebook pg. 255 2.0
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

PFS StandardPilgrim's Token1Skill, Generaltrained in ReligionA religious token lets you act first on a tie for initiative.
PFS StandardQuick Identification1Skill, Generaltrained in Arcana, Nature, Occultism, or ReligionIdentify Magic in 1 minute or less.
PFS StandardRecognize Spell1Skill, General, Secrettrained in Arcana, Nature, Occultism, or Religion Identify a spell as a reaction as it's being cast.
PFS StandardStudent of the Canon1Skill, Generaltrained in ReligionMore accurately recognize the tenets of your faith or philosophy.
PFS StandardTrick Magic Item1Skill, General, Manipulatetrained in Arcana, Nature, Occultism, or ReligionActivate a magic item you normally can't activate.
PFS StandardAssured Identification2Skill, Generalexpert in Arcana, Nature, Occultism, or ReligionAvoid misidentifying magic.
PFS StandardExhort the Faithful2Skill, Generalfollower of a specific religion; expert in Religion+2 to Request something of or Coerce members of your own faith.
PFS StandardMagical Shorthand2Skill, Generalexpert in Arcana, Nature, Occultism, or ReligionLearn spells quickly and at a reduced cost.
PFS StandardKreighton's Cognitive Crossover4Skill, General, UncommonKreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources
PFS StandardBattle Prayer7Skill, Divine, Generalyou follow a deity; master in ReligionCalling out to your deity, you recite scripture to harm a foe
PFS LimitedConsult the Spirits7Skill, General, Secretmaster in Nature, Occultism, or ReligionLearn about your environment from resident spirits.
PFS StandardQuick Recognition7Skill, GeneralRecognize Spell; master in Arcana, Nature, Occultism, or ReligionMaster in Arcana, Nature, Occultism, Identify spells as a free action.
PFS StandardSacred Defense7Skill, Divine, Generalyou follow a deity; master in ReligionYou call upon your deity to grant you their protective blessing
PFS StandardSanctify Water7Skill, Generalgood or evil deity; master in ReligionYou imbue water with your deity’s blessing
PFS StandardDivine Guidance15Skill, Generallegendary in ReligionFind guidance in the writings of your faith.