Source Core Rulebook pg. 631
Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.


Belt of the Five Kings, Breastplate of Command, Candle of Truth, Choker of Elocution, Circlet of Persuasion, Dazing Coil, Demon Mask, Diplomat's Badge, Dread Blindfold, Fear Gem, Gorget of the Primal Roar, Grevious, Grim Trophy, Hunter's Arrowhead, Jade Bauble, Maestro's Instrument, Merchant's Guile, Messenger's Ring, Mezmerizing Opal, Retribution Axe, Ring of Lies, Sleep Arrow, Staff of Enchantment, Truth Potion, Whisper of the First Lie


Aberrant Whispers, Allegro, Anathematic Reprisal, Animal Messenger, Bane, Bless, Blind Ambition, Calm Emotions, Captivating Adoration, Charm, Charming Touch, Charming Words, Command, Commanding Lash, Competitive Edge, Confusion, Counter Performance, Crisis of Faith, Crusade, Crushing Dispair, Daze, Delusional Pride, Diabolic Edict, Dirge of Doom, Divine Inspiration, Dominate, Dread Aura, Dream Message, Dreamer's Call, Dreaming Potential, Enthrall, Fabricated Truth, Faerie Dust, Fatal Aria, Fear, Feeblemind, Fey Disappearance, Glibness, Heroism, Hideous Laughter, Inspire Competence, Inspire Courage, Inspire Defense, Inspire Heroics, Lingering Composition, Magic's Vessel, Nature's Enmity, Outcast's Curse, Overwhelming Presence, Paralyze, Power Word Blind, Power Word Kill, Power Word Stun, Remove Fear, Savor the Sting, Sleep, Soothe, Soothing Ballade, Soothing Words, Subconscious Suggestion, Suggestion, Sweet Dream, Synaptic Pulse, Telepathic Demand, Touch of Idiocy, Touch of Obedience, Touch of the Moon, Triple Time, Uncontrollable Dance, Unfathomable Song, Veil of Confidence, Walking Nightmare, Warp Mind, You're Mine, Zeal for Battle, Zealous Conviction, Zone of Truth