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Archives of Nethys
Hazards Index
Titanic Flytrap
Hazard 4
Environmental
Source
Gamemastery Guide pg. 78
Complexity
Simple
Stealth
DC 25 (trained)
Description
On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.
Disable
DC 22
Survival
(trained) to mislead the flytrap’s sense of weight and pressure
AC
21,
Fort
+15,
Ref
+8
HP
56 (BT 28);
Immunities
mental,
Weaknesses
acid 20, fire 10
Snap Shut
Trigger
A Small or Medium creature moves into a square that is within reach of the flytrap’s hidden jaws;
Effect
The flytrap’s jaws snap shut, making a jaws Strike against the triggering creature.
Melee
jaws +17,
Effect
devour
Devour
The target is trapped by the flytrap’s jaws, gaining the
grabbed
condition until it
Escapes
(DC 21). Additionally, it is exposed to the titanic flytrap toxin from the hundreds of tiny hairs that line the inside of its leaves. If the flytrap’s jaws Strike was a critical success, the target takes a –2 circumstance penalty to its saving throws against this poison. At the end of each of target’s turns that it remains grabbed, the target takes 3d6 acid damage.
Titanic Flytrap Toxin
(
contact
,
poison
)
Saving Throw
DC 21 Fortitude;
Maximum Duration
4 rounds;
Stage 1
2d6 poison damage and
stunned 1
(1 round);
Stage 2
3d6 poison damage and stunned 2 (1 round);
Stage 3
4d6 poison damage and
paralyzed
(1 round)
Reset
1 hour (or longer, after a large meal)