Traits

Source Core Rulebook pg. 13 4.0
A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait.

Aftermath All Ancestries Archetype Archetype Attack Attack Aura Aura Cantrip Cantrip Charm Class Concentrate Concentrate Consecration Consecration Contingency Curse Curse Darkness Darkness Death Death Dedication Dedication Detection Detection Deviant Disease Disease Downtime Downtime Emotion Emotion Experiment Exploration Exploration Extradimensional Extradimensional Fear Fear Flourish Flourish Focus Fortune Fortune General General Healing Healing Holy Incapacitation Incapacitation Incarnate Legacy Light Light Lineage Lineage Linguistic Linguistic Magical Magical Manipulate Manipulate Mental Mental Metamagic Mindshift Minion Minion Misfortune Misfortune Morph Morph Move Move Multiclass Multiclass Nephilim Open Polymorph Polymorph Possession Possession Prediction Prediction Press Press Radiation Reckless Reckless Revelation Revelation Sanctified Scrying Scrying Secret Secret Skill Skill Sleep Sleep Spellshape Splash Splash Subtle Summon Summoned Summoned Tech Telepathy Teleportation Teleportation Unholy Varies Virulent Virulent Vocal

Alignment Traits

Chaotic Evil Good Lawful

Ancestry Traits

Aasimar Aiuvarin Anadi Android Aphorite Ardande Automaton Azarketi Beastkin Catfolk Changeling Changeling Conrasu Dhampir Dromaar Duskwalker Dwarf Dwarf Elf Elf Fetchling Fleshwarp Ganzi Geniekin Ghoran Gnoll Gnome Gnome Goblin Goblin Goloma Grippli Half-Elf Halfling Halfling Half-Orc Hobgoblin Human Human Ifrit Kashrishi Kitsune Kobold Leshy Leshy Lizardfolk Nagaji Orc Orc Oread Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Talos Tengu Tiefling Undine Vanara Vishkanya

AP-Specific Traits

Certain Kill Circus Harrow Court

Armor Traits

Adjusted Aquadynamic Bulwark Bulwark Comfort Comfort Flexible Flexible Hindering Inscribed Laminar Noisy Noisy Ponderous

Class Traits

Alchemist Barbarian Bard Bard Champion Cleric Cleric Druid Druid Fighter Fighter Gunslinger Inventor Investigator Kineticist Magus Monk Monk Oracle Psychic Ranger Ranger Rogue Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Witch Wizard Wizard

Class-Specific Traits

Additive Amp Composite Composition Composition Cursebound Eidolon Esoterica Evolution Finisher Hex Hex Impulse Infused Infusion Litany Modification Oath Overflow Psyche Rage Rage Social Spellshot Stance Stance Tandem Unstable Vigilante

Creature Type Traits

Aberration Aberration Animal Animal Astral Astral Beast Beast Celestial Celestial Construct Construct Dragon Dragon Dream Dream Elemental Elemental Ethereal Ethereal Fey Fey Fiend Fiend Fungus Fungus Giant Giant Humanoid Humanoid Monitor Monitor Negative Ooze Ooze Petitioner Plant Plant Positive Shade Spirit Time Time Undead Undead Vitality Void

Elemental Traits

Air Air Earth Earth Fire Fire Metal Water Water Wood

Energy Traits

Acid Acid Cold Cold Electricity Electricity Fire Fire Force Force Negative Positive Sonic Sonic Vitality Void

Equipment Traits

Adjustment Alchemical Alchemical Apex Apex Artifact Artifact Barding Bomb Bomb Bottled Breath Catalyst Censer Clockwork Coda Companion Companion Consumable Consumable Contract Cursed Cursed Drug Elixir Elixir Entrench Expandable Expendable Figurehead Focused Focused Fulu Gadget Grimoire Intelligent Intelligent Invested Invested Lozenge Mechanical Mechanical Missive Mutagen Oil Oil Potion Potion Precious Precious Processed Relic Saggorak Scroll Scroll Snare Spellgun Spellheart Staff Staff Steam Structure Structure Talisman Talisman Tattoo Trap Trap Wand Wand

Hazard Traits

Complex Environmental Environmental Haunt Haunt Mechanical Mechanical Trap Trap Weather

Kingdom Traits

Camping Civic Commerce Kingdom Leadership Meal Region Upkeep

Kingdom—Event Traits

Beneficial Continuous Dangerous Hex-KM Settlement

Kingdom—Settlement Traits

Building Edifice Famous Infamous Infrastructure Residential Yard

Kingdom—Warfare Traits

Army Cavalry Infantry Maneuver Morale Siege Skirmisher

Monster Traits

Aasimar Acid Acid Aeon Aeon Aesir Agathion Air Air Alchemical Alchemical Amphibious Amphibious Anadi Angel Angel Anugobu Aquatic Aquatic Arcane Arcane Archon Archon Asura Azata Azata Boggard Caligni Catfolk Changeling Changeling Charau-ka Clockwork Cold Cold Couatl Daemon Daemon Darvakka Demon Demon Dero Devil Devil Dhampir Dinosaur Dinosaur Div Drow Duergar Duskwalker Earth Earth Electricity Electricity Fetchling Fire Fire Formian Genie Ghoran Ghost Ghoul Ghul Gnoll Golem Gremlin Grioth Grippli Hag Hag Hantu Herald Hryngar Ifrit Ikeshti Illusion Illusion Incorporeal Incorporeal Inevitable Kaiju Kami Kobold Kovintus Leshy Leshy Lilu Lizardfolk Locathah Merfolk Mindless Mindless Morlock Mortic Mummy Munavri Mutant Nagaji Nymph Oni Orc Orc Oread Paaridar Phantom Protean Protean Psychopomp Psychopomp Qlippoth Rakshasa Ratajin Ratfolk Sahkil Samsaran Sea Devil Serpentfolk Seugathi Shabti Shapechanger Siktempora Skeleton Skelm Skulk Sonic Sonic Soulbound Sporeborn Spriggan Sprite Stheno Suli Swarm Swarm Sylph Tane Tanggal Tengu Tiefling Titan Troll Troop Undine Urdefhan Vampire Vanara Velstrac Vishkanya Water Water Wayang Werecreature Werecreature Wight Wild Hunt Wraith Wyrwood Xulgath Zombie

Planar Traits

Air Air Earth Earth Erratic Erratic Finite Finite Fire Fire Flowing Flowing High Gravity High Gravity Immeasurable Immeasurable Low Gravity Low Gravity Metamorphic Metamorphic Microgravity Microgravity Negative Positive Sentient Sentient Shadow Shadow Static Static Strange Gravity Strange Gravity Subjective Gravity Subjective Gravity Timeless Timeless Unbounded Unbounded Vitality Void Water Water

Poison Traits

Contact Contact Ingested Ingested Inhaled Inhaled Injury Injury Poison Poison

Rarity Traits

Common Common Rare Rare Uncommon Uncommon Unique Unique

School Traits

Abjuration Conjuration Divination Enchantment Evocation Illusion Illusion Necromancy Transmutation

Sense Traits

Auditory Auditory Olfactory Olfactory Visual Visual

Settlement Traits

City City Metropolis Metropolis Town Town Village Village

Shield Traits

Deflecting Foldaway Harnessed Hefty Integrated Launching Shield Throw

Tradition Traits

Arcane Arcane Divine Divine Occult Occult Primal Primal

Variant Rules Traits

Pervasive Magic Stamina True Name

Weapon Traits

Agile Agile Alchemical Alchemical Attached Attached Azarketi Backstabber Backstabber Backswing Backswing Brace Brutal Capacity Catfolk Climbing Clockwork Cobbled Combination Concealable Concealable Concussive Conrasu Critical Fusion Deadly Deadly Disarm Disarm Double Barrel Dwarf Dwarf Elf Elf Fatal Fatal Fatal Aim Finesse Finesse Forceful Forceful Free-Hand Free-Hand Geniekin Ghoran Gnome Gnome Goblin Goblin Grapple Grapple Grippli Halfling Halfling Hampering Injection Jousting Jousting Kickback Kobold Modular Monk Monk Mounted Nonlethal Nonlethal Orc Orc Parry Parry Portable Propulsive Propulsive Range Ranged Trip Ranged Trip Razing Reach Reach Recovery Reload Repeating Resonant Scatter Shove Shove Sweep Sweep Tengu Tethered Thrown Thrown Training Trip Trip Twin Twin Two-Hand Two-Hand Unarmed Unarmed Vanara Vehicular Versatile Versatile Vishkanya Volley Volley