|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Equipment
Adventuring Gear
|
Alchemical Items
|
Armor
|
Artifacts
|
Consumables
|
Contracts
|
Cursed Items
|
Held Items
|
Intelligent Items
|
Materials
|
Other
|
Relics
|
Runes
|
Services
|
Shields
|
Snares
|
Staves
|
Structures
|
Tattoos
|
Vehicles
|
Wands
|
Weapons
|
Worn Items
Cursed Items
Source
Gamemastery Guide pg. 90
While magical items can be potent weapons in any adventurer’s arsenal, magic can be unpredictable and is not always benign. Cursed items are unusual magical creations that have a malicious effect on the unwary and can force its wielders into difficult choices.
Cursed items are almost never made intentionally; even those who set out to curse an item find the task incredibly difficult or even impossible. These items are the results of magical mishaps, shoddy crafting, or sinister forces interfering with the creation. Many specify how their curses work, but curses are fickle, and you as the GM determine how curses play out in your game. Due to these factors, an item with the cursed trait is always rare.
Identifying Cursed Items
: Cursed items often appear to be ordinary magical items, as the magic that warps their function also disguises their curses from detection. Unless you roll a critical success when
Identifying
a cursed item, it simply appears as something helpful or benign. A critical success reveals both the presence of the curse and the exact nature of the curse.
Removing Cursed Items
: Many cursed items can’t be discarded. Some use magic to fuse to the wielder, making it impossible to remove the item, while others attune to their owner and return even if discarded. (This section uses the term “fuse” to describe either situation.) In many cases, this feature reveals itself only after the cursed item has been triggered for the first time or after investing the item for the first time, allowing the user to develop a false sense of security. Fused cursed items can be removed by targeting the item’s owner with a
remove curse
spell or similar magic. If the spell is successful, the item can be discarded, but nothing prevents the item from cursing the same creature again if the conditions are met, so it’s best to dispose of the item quickly. Invested cursed items that can’t be removed continue to count against a character’s invested items, even without reinvesting them each day.
Click here for the full rules on Cursed Items
.
Name
Level
Price
Bulk
Spoilers?
Stone of Weight
2
—
L
—
Bag of Weasels
4
—
1
—
Poisonous Cloak Type I
6
—
L
—
Bag of Devouring Type I
7
—
1
—
Cloak of Immolation
7
—
L
—
Gloves of Carelessness
7
—
L
—
Cursed Dreamstone
9
—
L
Age of Ashes
Barbed Vest
10
—
1
Agents of Edgewatch
Poisonous Cloak Type II
10
—
L
—
Ring of Truth
10
—
—
—
Bag of Devouring Type II
11
—
1
—
Boots of Dancing
11
—
L
—
Bag of Devouring Type III
13
—
1
—
Poisonous Cloak Type III
13
—
L
—
Medusa Armor
14
—
3
—
Necklace of Strangulation
15
—
L
—
Poisonous Cloak Type IV
17
—
L
—
Monkey's Paw
20
—
L
—