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Archives of Nethys
Hazards Index
Flensing Blades
Hazard 12
Complex
Haunt
Source
Gamemastery Guide pg. 81
Complexity
Complex
Stealth
+25 (expert)
Description
A whirling tornado of spectrally propelled glass and steel slices whatever it touches to ribbons.
Disable
DC 35
Thievery
(master) to precisely adjust the blades so that they destroy each other, or DC 38
Religion
(expert) to weaken the haunt; four successes are required to disable it
AC
33,
Fort
+27,
Ref
+25,
Will
+22
Hardness
20,
HP
100 (BT 50);
Immunities
critical hits, object immunities, precision damage,
Weaknesses
positive 15
Whirling Blade
Trigger
Three or more creatures enter the area of the haunt;
Effect
sharp fragments lift up from the ground and begin to spin in rapid circles taking up one 5-foot square. The haunt rolls initiative.
Routine
(3 actions) The tornado of blades uses 3 actions to move, traveling up to 30 feet with each action and dealing 2d10+10 slashing damage. Each creature in its path must attempt a DC 33 Reflex save.
Critical Success
The creature is unaffected.
Success
The creature takes half damage.
Failure
The creature takes full damage plus 1d10
persistent bleed damage
.
Critical Failure
The creature takes double damage and 1d10 persistent bleed damage. It also becomes
wounded 1
(or increases its wounded value by 1, if it is already wounded).
Each successful check to disable this hazard reduces the haunt’s movement by 30 feet, and the fourth success disables it completely.
Reset
The haunt draws jagged shards back into its area over the course of an hour, after which it can trigger again.