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Seafarers

Source Gamemastery Guide pg. 242
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Members

Bosun (Creature 3), Navigator (Creature 2), Pirate (Creature 2), Ship Captain (Creature 6)

Sidebar - Additional Lore Nautical Superstitions

  • Never use phrases like “good luck,” “drowned,” or “goodbye.”
  • No whistling onboard.
  • Never kill certain creatures, such as albatrosses or dolphins.
  • Never change the name of a vessel without protective rites.
  • Never set sail on certain days of the week.
  • Tengus absorb bad luck into themselves to create good luck.

Sidebar - Advice and Rules Shipboard Spells

The captain can gain all these spells in place of Dual Disarm. The bosun can exchange Pike and Strike to gain the cantrips and 1st-level spells. Primal Prepared Spells DC 24 (DC 18 bosun), attack +16 (+10 bosun); 2nd summon elemental, water breathing, water walk; 1st feather fall, gust of wind (×2); Cantrips (2nd, 1st for bosun) electric arc, guidance, know direction, light, tanglefoot