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Tradespeople

Source Gamemastery Guide pg. 244
Every settlement needs tradespeople to create new products, facilitate commerce, and keep the infrastructure from crumbling. Larger cities often have entire guilds dedicated to the creation of specific goods, managing worker conditions, and working with local governments.

Members

Apprentice (Creature -1), Guildmaster (Creature 8), Merchant (Creature -1), Smith (Creature 3)

Sidebar - Additional Lore Common Artisan Guilds

Cartographers
Cobblers
Cooks and bakers
Glassblowers
Herbalists
Jewelers and gem cutters
Leatherworkers
Locksmiths
Magecrafters
Masons and stonecutters
Painters and sign makers
Physicians and apothecaries
Potion brewers
Potters
Scroll keepers
Shipwrights and sailmakers
Skinners and tanners
Wagonmakers and wheelwrights
Weaponsmiths
Wandcrafters
Weavers
Woodcarvers and coopers