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Shoggti

Shoggti travel to other planes in roving bands to capture and charm victims, bringing them back to the Abyss where they are enslaved for unknown—but no doubt insidiously evil—purposes. These squid-like qlippoth have slick, blue skin and four suckered tentacles that end in dexterous pincers. In addition to a lamprey-like mouth at the base of its body, each has a secondary maw in the middle of its forehead that stretches from between its two bulging eyes to the back of its head.

Recall Knowledge - Fiend (Religion): DC 25

ShoggtiCreature 7

UncommonCELargeAmphibiousFiendQlippoth
Source Bestiary 2 pg. 213
Perception +13; darkvision
Languages Abyssal; telepathy 100 feet
Skills Acrobatics +17, Intimidation +17, Occultism +15, Stealth +15
Str +6, Dex +4, Con +2, Int +4, Wis +2, Cha +6
AC 25; Fort +16, Ref +12, Will +14
HP 105; Immunities controlled, fear; Resistances mental 5, physical 5 (except cold iron); Weaknesses lawful 5
Speed 25 feet, swim 25 feet
Melee Single ActionSingle Action bite +18 [+13/+8] (chaotic, magical, reach 10 feet), Damage 2d12+8 piercing plus 1d6 chaoticMelee Single ActionSingle Action pincer +18 [+14/+10] (agile, chaotic, magical, reach 10 feet, versatile B), Damage 2d8+8 slashing plus 1d6 chaotic and GrabOccult Innate Spells DC 23; 4th charm, dimension door; 2nd paranoia; 1st charm (×3); Cantrips (4th) daze, detect magic
Braincloud Single ActionSingle Action (attack, enchantment, mental, occult, open) The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a DC 25 Will save or become stupefied 2, with an unlimited duration. The target can attempt the save to remove the stupefied condition again once per day when it makes its daily preparations.Constrict Single ActionSingle Action 1d10+8 bludgeoning, DC 25Fascinating Display Two ActionsTwo Actions (concentrate, emotion, enchantment, fear, mental, occult, visual) The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a DC 25 Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is fascinated for 1 minute. Once the fascination effect ends, the creature is sickened 1.
Critical Failure The creature is fascinated for 1 minute, can't use reactions while fascinated, and is sickened 2 once the fascination ends.

All Monsters in "Qlippoth"

NameLevel
Augnagar14
Chernobue12
Cythnigot1
Nyogoth10
Shoggti7
Thulgant18

Qlippoth

Source Bestiary 2 pg. 212
Long before the creatures known as demons came to be the dominant force in the Abyss, qlippoth ruled the Outer Rifts. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Abyss, qlippoth have been driven to the deepest reaches of the Abyss, and they seethe with rancor at the loss of their realms. Yet rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back.

Sidebar - Related Creatures Other Qlippoth

The qlippoth presented here are but a small fraction of the squirming awfulness that lurks in the deeper rifts of the Abyss. Other types of qlippoth include multi-armed, crab-like gongorinans, which use living creatures as incubators; shapeshifting utukku, which infiltrate and undermine religions; death-spawned behimirons, which slay the living to reproduce; and the living siege engines known as catabolignes. Yet most frightening of all is the immense iathavos, a monster so abhorrent that even the Abyss cannot bear to allow more than one to exist at any one time.

Sidebar - Related Creatures Qlippoth and Demons

Qlippoth ruled the Abyss for eons and still see themselves as its rightful rulers. When the Abyss first began to spawn demons from the souls of sinful humanoids, the realm was plunged into a brutal war spanning untold millennia, in which qlippoth, though more powerful and established, were slowly but surely driven back by the endless demonic hordes who spawned far more quickly than qlippoth could ever hope to match. Today, qlippoth have been driven to the deepest, darkest corners of the Abyss where they cling tightly to the crumbling remains of their territory.

Sidebar - Additional Lore Qlippoth and Mortals

As qlippoth lost territory to their demonic rivals, they realized that the only way to stem the tide of demonic forces was to starve them of the sinful souls that the Abyss uses to spawn new demons. While qlippoth have no concept of how they might go about preventing sin by changing the way mortals act, they do understand that exterminating mortal life would solve the problem as well.

Sidebar - Additional Lore Qlippoth Lords

The most powerful qlippoth are quasi-deities themselves, ancient entities only rarely worshipped by non-qlippoth. Of these monstrous divinities, the Polymorph Plague, Yamasoth, is the most well-known. Others include Chavazvug the Crawling Inferno, Isph-Aun-Vuln the Feaster Within, and Thuskchoon the Everglutton.

Sidebar - Locations Qlippoth Realms

Although it is widely accepted that qlippoth have lost incalculable territory in the Abyss to demonkind, these fiends still control vast regions in the deepest reaches of that plane. Some sages suggest the troubling possibility that perhaps qlippoth still hold more territory of the Abyss than demons do, but because demons are more concerned with mortal life, we simply interact with the layers they control more often. For all we know, these dour sages postulate, the Abyss teems with endless swarms of qlippoth that have yet to make their move against mortal life.