Rules Index


Chapter 6: Equipment / Gear

Class Kits

Source Core Rulebook pg. 289
If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. Note than an adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Alchemist Kit

Source Core Rulebook pg. 289
Price 7 gp, 6 sp; Bulk 3 Bulk, 6 light; Money Left Over 9 gp, 4 sp
Armor studded leather armor
Weapons 20 sling bullets, dagger, sling
Gear 2 sets of caltrops, adventurer's pack, alchemist's tools, bandolier, basic crafter's book, sheath
Options repair kit (2 gp)

Barbarian Kit

Source Core Rulebook pg. 289
Price 3 gp, 2 sp; Bulk 3 Bulk, 5 light; Money Left Over 11 gp, 8 sp
Armor hide armor
Weapons 4 javelins
Gear 2 sheathes, adventurer's pack, grappling hook
Options greataxe (2 gp), greatclub (1 gp), greatsword (2 gp), or battle axe and steel shield (3 gp)

Bard Kit

Source Core Rulebook pg. 289
Price 6 gp, 8 sp; Bulk 4 Bulk, 3 light; Money Left Over 8 gp, 2 sp
Armor studded leather armor
Weapons 20 sling bullets, dagger, rapier, sling
Gear adventurer's pack, bandolier, musical instrument (handheld), sheath

Champion Kit

Source Core Rulebook pg. 289
Price 3 gp, 8 sp; Bulk 3 Bulk, 7 light; Money Left Over 11 gp, 2 sp
Armor hide armor
Weapons 4 javelins, dagger
Gear adventurer's pack, crowbar, grappling hook, sheath
Options your deity’s favored weapon (see the deity entries on pages 437–441; use the Price listed in this chapter)

Cleric Kit

Source Core Rulebook pg. 289
Price 1 gp, 5 sp; Bulk 1 Bulk, 3 light; Money Left Over 13 gp
Gear 2 sets of caltrops, adventurer's pack, bandolier, religious symbol (wooden)
Options your deity’s favored weapon (see the deity entries on pages 437–441; use the Price listed in this chapter), hide armor (2 gp)

Druid Kit

Source Core Rulebook pg. 289
Price 3 gp, 7 sp; Bulk 4 Bulk, 4 light; Money Left Over 11 gp, 3 sp
Armor leather armor
Weapons 4 javelins, longspear
Gear adventurer's pack, bandolier, holly and mistletoe
Options healer's tools (5 gp)

Fighter Kit

Source Core Rulebook pg. 289
Price 3 gp; Bulk 3 Bulk, 2 light; Money Left Over 12 gp
Armor hide armor
Weapons dagger
Gear adventurer's pack, grappling hook, sheath
Options greatsword (2 gp), longbow with 20 arrows (6 gp, 2 sp), or longsword and steel shield (3 gp)

Monk Kit

Source Core Rulebook pg. 289
Price 4 gp, 9 sp; Bulk 4 Bulk, 2 light; Money Left Over 10 gp, 2 sp
Weapons longspear, staff
Gear adventurer's pack, bandolier, climbing kit, grappling hook, smokestick (lesser)

Ranger Kit

Source Core Rulebook pg. 289
Price 9 gp, 1 sp; Bulk 3 Bulk, 3 light; Money Left Over 5 gp, 9 sp
Armor leather armor
Weapons 20 arrows, dagger, longbow
Gear adventurer's pack, sheath

Rogue Kit

Source Core Rulebook pg. 289
Price 5 gp, 4 sp; Bulk 4 Bulk, 1 light; Money Left Over 9 gp, 6 sp
Armor leather armor
Weapons dagger, rapier
Gear adventurer's pack, climbing kit, sheath
Options thieves' tools (3 gp)

Sorcerer Kit

Source Core Rulebook pg. 289
Price 1 gp, 6 sp; Bulk 1 Bulk, 6 light; Money Left Over 12 gp, 9 sp
Weapons 20 sling bullets, dagger, slingshot
Gear 2 sets of caltrops, adventurer's pack, bandolier, sheath

Wizard Kit

Source Core Rulebook pg. 289
Price 1 gp, 2 sp; Bulk 2 Bulk, 2 light; Money Left Over 11 gp, 8 sp
Weapons staff
Gear adventurer's pack, material component pouch, writing set
Options crossbow with 20 bolts (3 gp, 2 sp)