
Avatar
Spell 10PolymorphTransmutationSource Core Rulebook pg. 318 2.0Traditions divineCast 
somatic,
verbalDuration 1 minute
You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell.
You gain the following statistics and abilities regardless of which deity's battle form you assume:
- AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
- 30 temporary Hit Points.
- Darkvision.
- One or more attacks specific to your deity's battle form, which are the only attacks you can use. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don't heal creatures.
- Athletics modifier of +35, unless your own is higher.
You also gain the specific abilities listed for your deity below:
- Abadar Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Ranged

crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing. - Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee

mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged 
spine volley (range 60 feet), Damage 6d6+3 piercing. - Alseta Speed 40 feet, dimensional Speed 60 feet; Melee

dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged 
portal toss (range 60 feet), Damage 6d6+3 bludgeoning. When casting the avatar spell, a worshipper of Alseta gains the following additional abilities. The dimensional Speed allows the avatar of Alseta to cast dimension door at will as a divine innate spell, spending a single action to move up to 60 feet. The portal toss Strike causes the creature to fall through a series of portals before landing in the same spot and taking damage. - Arazni Speed 70 feet, air walk, immune to immobilized; Melee

rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged 
call blood (range 120 feet), Damage 6d6 persistent bleed damage. - Asmodeus Speed 70 feet, air walk; Melee

mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged 
hell fire (range 120 feet), Damage 6d6+3 fire. - Besmara Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee

rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged 
ship’s cannon (range 120 feet), Damage 6d6+3 bludgeoning. - Brigh Speed 60 feet, immune to immobilized, air walk; Melee

light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged 
bolt of molten bronze (range 120 feet), Damage 6d8+3 fire. - Calistria Speed 30 feet, fly Speed 70 feet; Melee

whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged 
savored sting (range 60 feet), Damage 6d6+3 poison. - Casandalee Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

polytool (reach 15 feet), Damage 6d6+6 slashing; Ranged 
logic blast (range 120 feet), Damage 6d6+3 mental. - Cayden Cailean Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

rapier (deadly, reach 15 feet), Damage 6d6+6 piercing; Ranged 
ale splash (range 120 feet), Damage 6d6+3 poison. - Chaldira Speed 70 feet, air walk, immune to immobilized; Melee

shortsword (agile, finesse, reach 15 feet, versatile S), Damage 6d6+6 piercing; Ranged 
fistful of buttons (nonlethal, range 120 feet), Damage 6d6+3 bludgeoning. - Desna Speed 30 feet, fly Speed 70 feet; Melee

starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing; Ranged 
moonbeam (range 120 feet, silver), Damage 6d6+3 fire. - Erastil Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Ranged

longbow (deadly d8, range increment 150 feet), Damage 6d8+3 piercing. - Ghlaunder Speed 30 feet, fly Speed 70 feet; Melee

proboscis (agile, reach 20 feet), Damage 6d6+6 piercing plus 3d6 persistent bleed. - Gorum Speed 70 feet, immune to immobilized; Melee

greatsword (versatile P, reach 15 feet), Damage 6d12+6 slashing. - Gozreh no land Speed, fly Speed 70 feet, swim Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee

waves (bull rush, reach 15 feet, thrown 20 feet), Damage 6d8+6 bludgeoning; Ranged 
wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning. - Grandmother Spider Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee

leg (deadly 3d8, finesse, reach 15 feet, versatile P), Damage 6d6+6 bludgeoning; Ranged 
venom web (range 120 feet), Damage 6d6+3 poison. - Groetus Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged 
dreadful thought (range 120 feet), Damage 6d6+3 mental. - Gruhastha Speed 50 feet, fly Speed 70 feet; Melee

fist (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged 
arrow of enlightenment (deadly 3d10, range increment 120 feet), Damage 6d6+3 piercing. - Hei Feng Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

drunken sword (forceful, reach 15 feet), Damage 4d6+6 slashing plus 1d6 electricity splash damage; Ranged 
storm surge (range 120 feet, air, water), Damage 4d6+3 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage. - Iomedae Speed 70 feet, air walk; shield (15 Hardness, can't be damaged); Melee

longsword (versatile P, reach 15 feet), Damage 6d8+6 slashing. - Irori Speed 80 feet, air walk; Melee

unfettered strike (agile, versatile P or S, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged 
wind strike (range 60 feet), Damage 6d4+6 bludgeoning. - Kazutal Speed 60 feet, ignore difficult terrain; Melee

machete (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged 
jaguar pounce (range 60 feet); Damage 5d6+3 piercing plus 1d6 persistent bleed. - Kurgess Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee

lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged 
javelin (range increment 60 feet, thrown), Damage 6d6+3 piercing. - Lamashtu Speed 30 feet, fly Speed 70 feet; Melee

falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; Ranged 
waters of Lamashtu (range 120 feet), Damage 6d6+3 poison. - Milani Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, can’t be damaged); Melee

morningstar (versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Nethys Speed 70 feet, air walk; Ranged

raw magic (range 120 feet; versatile cold, electricity, or fire), Damage 6d6 force. - Nivi Rhombodazzle Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee

returning light hammer (agile, thrown 40 feet), Damage 6d6+6 bludgeoning. - Nocticula Speed 70 feet, fly Speed 70 feet; Melee

tail stinger (agile, finesse, reach 15 feet, trip), Damage 6d6+6 slashing; Ranged 
magnanimous smile (nonlethal, range 120 feet, visual), Damage 6d6+3 mental. - Norgorber Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

shortsword (agile, finesse, versatile S, reach 15 feet), Damage 6d6+6 piercing; Ranged 
blackfinger toss (range 120 feet), Damage 6d6+3 poison. - Pharasma Speed 70 feet, air walk; Melee

dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged 
spiral blast (range 120 feet, damages only undead), Damage 6d8+3 positive. - Rovagug Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee

jaws (reach 15 feet), Damage 6d12+6 piercing; Melee
leg (agile, versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Sarenrae Speed 30 feet, fly Speed 70 feet; Melee

scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged 
everflame (nonlethal, range 120 feet), Damage 6d6+3 fire. - Shelyn Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

glaive (deadly d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged 
melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic. - Shizuru Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d6+6 slashing; Ranged 
sunbolt arrow (range 120 feet), Damage 6d6+3 fire. - Sivanah Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged 
illusory assault (range 120 feet), Damage 6d6+3 mental. - Torag Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee

warhammer (bull rush, reach 15 feet), Damage 6d8+6 bludgeoning. - Tsukiyo Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

longspear (reach 20 feet), Damage 6d10+6 piercing; Ranged 
moonbeam (nonlethal, range 120 feet, silver), Damage 6d6+3 mental. - Urgathoa Speed 70 feet, air walk; Melee

scythe (deadly d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged 
pallid plague (range 120 feet), Damage 6d6+3 negative. - Zon-Kuthon Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee

spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged 
midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3 mental.