
Meteor Swarm
Spell 9EvocationFireSource Core Rulebook pg. 351 2.0Traditions arcane,
primalBloodline diabolicCast 
somatic,
verbalRange 500 feet;
Area 4 40-foot bursts
Saving Throw basic Reflex
You call down four meteors that explode in a fiery blast. Each meteor deals 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 fire damage to any creatures in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and a creature takes the same amount of fire damage no matter how many overlapping explosions it's caught in. The saving throw applies to both the bludgeoning and the fire damage.
Heightened (+1) The bludgeoning damage increases by 1d10, and the fire damage increases by 2d6.