
Death Knell
Spell 2DeathNecromancySource Core Rulebook pg. 328 2.0Traditions divine,
occultCast 
somatic,
verbalRange touch;
Targets 1 living creature that has 0 HP
Saving Throw Will
You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.
Critical Success The target is unaffected.
Success The target's
dying value increases by 1.
Failure The target dies.