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PFS StandardDelay AfflictionFocus 3

UncommonCurseboundHealingNecromancyOraclePositive
Source Advanced Player's Guide pg. 231
Mystery life
Cast Two ActionsTwo Actions somatic, verbal
Range 30 feet; Targets 1 creature
With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points. You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison.
Heightened (+1) The target recovers an additional 1d8 Hit Points and you can attempt to suspend an additional affliction.