4th

PFS StandardAcid Grip  [two-actions] Spell 2

Acid Concentrate Manipulate 
Source Player Core pg. 314
Range 120 feet; Targets 1 creature
Defense Reflex
An ephemeral, taloned hand grips the target, burning it with magical acid. The target takes 2d8 acid damage plus 1d6 persistent acid damage depending on its Reflex save. A creature taking persistent damage from this spell takes a –10-foot status penalty to its Speeds.

Critical Success The creature is unaffected.
Success The creature takes half damage and no persistent damage, and the claw moves it up to 5 feet in a direction of your choice.
Failure The creature takes full damage and persistent damage, and the claw moves it up to 10 feet in a direction of your choice.
Critical Failure The creature takes double damage and full persistent damage, and the claw moves it up to 20 feet in a direction of your choice.
Heightened (+2) The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.

3rd

PFS StandardGrim Tendrils  [two-actions] Spell 1

Concentrate Manipulate Void 
Source Player Core pg. 334
Area 30-foot line
Defense Fortitude
Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 void damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.

Critical Success The creature is unaffected.
Success The creature takes half the void damage and no persistent bleed damage.
Failure The creature takes full damage.
Critical Failure The creature takes double void damage and double persistent bleed damage.
Heightened (+1) The void damage increases by 2d4, and the persistent bleed damage increases by 1.

Cantrips

PFS StandardDaze  [two-actions] Cantrip 1

Cantrip Concentrate Manipulate Mental Nonlethal 
Source Player Core pg. 322
Range 60 feet; Targets 1 creature
Defense Will; Duration 1 round
You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.