Concentrate Illusion Manipulate Mental Source Player Core pg. 346Cast 10 minutes
Range planetary;
Targets 1 creature you know by name
Defense Will;
Duration 1 day
You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.
Critical Success The target is unaffected and is temporarily immune for 1 week.
Success The target has the nightmares but has no adverse effects other than unpleasant memories.
Failure The target has the nightmares and awakens
fatigued.
Critical Failure The target has the nightmares, awakens fatigued, and is
drained 2 until it is no longer fatigued.
Uncommon Concentrate Manipulate Mental Source Player Core pg. 353Range 30 feet;
Targets 1 creature
Defense Will;
Duration unlimited
You alter the target's memories by erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.
Critical Success The target is unaffected and realizes you tried to alter its memory.
Success The target is unaffected but thinks your spell was something harmless instead of
rewrite memory, unless it identifies the spell.
Failure During the first 5 minutes of the spell's duration, you can Sustain the spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.
Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.
Heightened (6th) You can Cast the Spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.