4th

PFS StandardEntangle  [two-actions] Spell 2

Legacy Content

Plant Transmutation 
Source Core Rulebook pg. 336
Cast [two-actions] somatic, verbal
Range 120 feet; Area all squares in a 20-foot-radius burst that contain plants or fungi
Duration 1 minute
Plants and fungi in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also immobilized for 1 round. Creatures can attempt to Escape at entangle's DC to remove these effects.

PFS StandardTree Shape  [two-actions] Spell 2

Legacy Content

Plant Polymorph Transmutation 
Source Core Rulebook pg. 378
Cast [two-actions] somatic, verbal
Duration 8 hours
You transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.

Cantrips

PFS StandardKnow Direction  [two-actions] Cantrip 1

Legacy Content

Cantrip Detection Divination 
Source Core Rulebook pg. 348
Cast [two-actions] somatic, verbal
In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).
Heightened (7th) You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.

Constants

PFS StandardPass Without Trace  [two-actions] Spell 1

Legacy Content

Abjuration 
Source Core Rulebook pg. 356
Cast [two-actions] somatic, verbal
Duration 1 hour
You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.
Heightened (2nd) The duration increases to 8 hours.
Heightened (4th) The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.