Curse Source Player Core pg. 318Trigger A creature deals piercing, slashing, or persistent bleed damage to you;
Requirements You can bleed
Range 30 feet;
Targets the triggering creature
Defense Will;
Duration varies
You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6
persistent bleed damage and must attempt a Will save.
Critical Success The target is unaffected.
Success The target takes half the persistent bleed damage.
Failure The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage.
Critical Failure As failure, but the target takes double the persistent bleed damage.
Heightened (+2) The persistent bleed damage increases by 2d6.
Concentrate Incapacitation Manipulate Mental Source Player Core 2 pg. 242Range 30 feet;
Targets 1 creature
Defense Will;
Duration varies
You speak on the virtue of charity, compelling the target to give away its possessions. The target must attempt a Will save. If the target has no items on its person, the spell fails.
Critical Success The target is unaffected.
Success The target is
stunned 1 as it wrestles with the urge.
Failure On its next turn, before it does anything else, the target must present the nearest creature with an item in its possession; the target chooses which item to give, and if the only item it has is one that it's currently using to defend itself, such as a weapon during a combat encounter, it can choose to be stunned for 1 round instead of giving up the item. This might require the target to Interact to retrieve an item or move to reach the nearest creature, and passing the item off requires an Interact action as normal.
Critical Failure As failure, except the duration is 4 rounds, and the target must repeat the effects of a failure on each of its turns. At the end of each of its turns, the target can attempt a new Will save to reduce the remaining duration by 1 round, ending the effects entirely on a critical success.