Legacy Content
Attack Evocation Fire Good Light Source Core Rulebook pg. 367Cast [two-actions] somatic,
verbalRange 120 feet;
Targets 1 creature
You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.
Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead.
Success The target takes full damage.
If the light passes through an area of magical darkness or targets a creature affected by magical darkness,
searing light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target.
Heightened (+1) The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.
Concentrate Fire Manipulate Source Player Core pg. 367Range 120 feet
Duration 1 minute
You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is concealed from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage.
Heightened (+1) The fire damage increases by 1d6.