6th

PFS StandardBlessed Boundary  [three-actions] Spell 6

Concentrate Force Manipulate Sanctified 
Source Player Core pg. 318
Range 120 feet; Area up to a 60-foot burst
Defense Reflex; Duration 1 minute
Manifestations of divine force appear in the hundreds, swirling in a massive, protective sphere. These typically look like spiky fragments, but often take on an appearance themed to the deity of the caster. The sphere is hollow, with the manifestations forming a shell 2 inches deep on the outer edge. You can choose to make the burst smaller, in 5-foot increments, when you cast it.

The shell provides cover and can intersect solid terrain without affecting it. The shell deals 7d8 force damage to each creature who intersects with the shell when the sphere's created, or who attempts to move through the shell. The creature also takes the damage at the end of its turn, but only if it didn't already take damage from the shell that turn. The effects are determined by a creature's Reflex save.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage, is pushed up to 10 feet in the direction of your choice, and ends its movement.
Critical Failure The creature takes double damage, is pushed up to 20 feet in the direction of your choice, and ends its movement.
Heightened (+1) The damage increases by 1d8.

5th

PFS StandardTranslocate  [two-actions] Spell 4

Concentrate Manipulate Teleportation 
Source Player Core pg. 363
Range 120 feet
You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.

PFS StandardWeapon Storm  [two-actions] Spell 4

Concentrate Manipulate 
Source Player Core pg. 369
Area 30-foot cone or 10-foot emanation
Defense Reflex
You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die.

Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage.
Critical Failure The target takes double damage and is subject to the weapon's critical specialization effect.
Heightened (+1) Add another damage die.

Constants

PFS StandardFly  [two-actions] Spell 4

Concentrate Manipulate 
Source Player Core pg. 332
Range touch; Targets 1 creature
Duration 5 minutes
The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
Heightened (7th) The duration increases to 1 hour.