Darkness [three-actions] Spell 2
Concentrate Darkness Manipulate Source Player Core pg. 322Range 120 feet;
Area 20-foot burst
Duration 1 minute
You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a
torch or
lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical
light of your
darkness spell's rank or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.
Heightened (4th) Even creatures with
darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as
concealed.
Concentrate Manipulate Teleportation Source Player Core pg. 363Range 120 feet
You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an
extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.