Focus

PFS StandardEphemeral Tracking  [two-actions] Focus 3

Uncommon Concentrate Focus Manipulate Ranger 
Source Player Core pg. 384
Duration 1 hour
You can look at currents in the air and water and see tracks that you can follow just as you would on land. You can use Survival to Track through both air and water, noticing aerial or aquatic “tracks” of all creatures who passed nearby in the last hour. It's more difficult to Track in this way: the DC to Track through air or water is always at least 30, or higher after precipitation or wind (in the air) or heavy tides or currents (in the water). It's possible to Cover Tracks against this spell, but creatures might not realize they need to do so.

PFS StandardGravity Weapon  [one-action] Focus 1

Uncommon Focus Ranger 
Source Player Core pg. 383
Duration 1 minute
You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.