Focus

PFS StandardWeapon Surge  [one-action] Focus 1

Uncommon Cleric Focus Manipulate Sanctified 
Source Player Core pg. 381
Range touch; Targets 1 weapon you're wielding
Duration until the start of your next turn
Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll, the weapon deals an additional 1d6 spirit damage, and the Strike gains the sanctified trait. Weapon surge ends once you complete this Strike or the weapon leaves your possession.
Heightened (5th) The attack deals 2d6 additional spirit damage.
Heightened (9th) The attack deals 3d6 additional spirit damage.

PFS StandardWord of Freedom  [one-action] Focus 4

Uncommon Cleric Concentrate Focus Mental 
Source Player Core pg. 375
Range 30 feet; Targets 1 creature
Duration 1 round
You utter a liberating word of power that frees a creature. You suppress one of the following conditions of your choice: confused, frightened, grabbed, paralyzed, or restrained. The target isn't affected by the chosen condition, and if you suppress the grabbed or restrained condition, the target automatically breaks free from the grab or restraint when you Cast the Spell.

If you don't remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target confused for 1 minute, word of freedom would let the target act normally for a round, but the confused condition would return afterward.