Focus

PFS StandardAbundant Step  [one-action] Focus 4

Legacy Content

Uncommon Conjuration Monk Teleportation 
Source Core Rulebook pg. 401
Cast [one-action] somatic
Range 15 feet or more
You move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight.

PFS StandardKi Blast  [one-action] to [three-actions] Focus 3

Legacy Content

Uncommon Evocation Force Monk 
Source Core Rulebook pg. 401
Cast [one-action] to [three-actions] somatic, verbal
Area 15-foot cone or more
Saving Throw Fortitude
You unleash your ki as a powerful blast of force that deals 2d6 force damage. If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size of the cone to 60 feet and the damage to 4d6. Each creature in the area must attempt a Fortitude saving throw.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pushed 5 feet.
Critical Failure The creature takes double damage and is pushed 10 feet.
Heightened (+1) The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions.

PFS StandardKi Rush  [one-action] Focus 1

Legacy Content

Uncommon Monk Transmutation 
Source Core Rulebook pg. 401
Cast [one-action] verbal
Accelerated by your ki, you move with such speed you become a blur. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You gain the concealed condition during this movement and until the start of your next turn.

PFS StandardKi Strike  [one-action] Focus 1

Legacy Content

Uncommon Monk Transmutation 
Source Core Rulebook pg. 401
Cast [one-action] verbal
You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, spirit, vitality, or void.
Heightened (+4) The extra damage increases by 1d6.

PFS StandardWholeness of Body  [one-action] Focus 2

Legacy Content

Uncommon Healing Monk Necromancy Positive 
Source Core Rulebook pg. 402
Cast [one-action] verbal
You heal yourself in one of the following ways, chosen by you when you cast the spell.
  • You regain 8 Hit Points.
  • You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction.

Heightened (+1) If you choose to regain Hit Points, the Hit Points regained increase by 8.

PFS StandardWind Jump  [one-action] Focus 5

Uncommon Air Concentrate Focus Monk 
Source Player Core 2 pg. 257
Duration 1 minute
You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.
Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.