6th

PFS StandardField of Razors  [three-actions] Spell 6

Concentrate Manipulate Metal 
Source Rage of Elements pg. 143
PFS Note Any spells which require metal to function require the PC to be holding at least one chunk of that metal or an item made of that metal.

Range 60 feet; Area 20-foot burst
Defense basic Reflex; Duration 1 minute
You grind a chunk of your choice of metal to fine dust between your hands and blow it into the air, where it grows into a tangle of wires covered in razor-sharp prongs. The metal must be of a type you currently have in your possession. The covered area is difficult terrain. A creature that moves through the area takes 5 slashing damage per square traversed.

If a creature takes slashing, piercing, or persistent bleed damage while inside the thicket, you can spend a reaction to grow the iron in the shed blood into additional wires, expanding the burst by 5 feet. You can grow the area four times in this way, to a maximum of a 40-foot burst.

The barbed wires are made of the metal you chose and activate resistances, weaknesses, and the like normally. The metal reforms in your possession when the spell ends.
Heightened (+1) The damage per square increases by 2.

4th

PFS StandardSeal Fate  [two-actions] Spell 4

Concentrate Curse Death Manipulate 
Source Player Core 2 pg. 251
Range touch; Targets 1 living creature
Defense Fortitude; Duration varies
You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, piercing, slashing, sonic, or void. The effect is based on the target's Fortitude save.

Critical Success The target is unaffected.
Success The target gains weakness 2 to the chosen damage type until the end of your next turn.
Failure As success, but the duration is 1 minute. If the creature is reduced to 0 Hit Points by the chosen damage and its level is 7 or less, it dies.
Critical Failure As failure, but the duration is unlimited.
Heightened (+2) The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.