8th

PFS StandardVampiric Exsanguination  [two-actions] Spell 6

Concentrate Death Manipulate Void 
Source Player Core pg. 365
Area 30-foot cone
Defense basic Fortitude
You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 void damage to living creatures in the area with a basic Fortitude save.

You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.
Heightened (+1) The damage increases by 2d6.

7th

PFS StandardVampiric Feast  [two-actions] Spell 3

Concentrate Death Manipulate Void 
Source Player Core pg. 365
Range touch; Targets 1 living creature
Defense basic Fortitude
Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.
Heightened (+1) The damage increases by 2d6.

6th

PFS StandardBlood Vendetta  [reaction] Spell 2

Curse 
Source Player Core pg. 318
Trigger A creature deals piercing, slashing, or persistent bleed damage to you; Requirements You can bleed
Range 30 feet; Targets the triggering creature
Defense Will; Duration varies
You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save.

Critical Success The target is unaffected.
Success The target takes half the persistent bleed damage.
Failure The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage.
Critical Failure As failure, but the target takes double the persistent bleed damage.
Heightened (+2) The persistent bleed damage increases by 2d6.