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ClothingItem 0+

Source Core Rulebook pg. 289 2.0

PFS StandardClothing (Ordinary)Item 0

Source Core Rulebook pg. 287 2.0
Price 1 sp
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.

PFS StandardClothing (Explorer's)Item 0

Source Core Rulebook pg. 287 2.0
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.

PFS StandardClothing (Fine)Item 0

Source Core Rulebook pg. 287 2.0
Price 2 gp
Bulk L
Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.

PFS StandardClothing (High-Fashion Fine)Item 3

Source Core Rulebook pg. 287 2.0
Price 55 gp
Bulk L
You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing.

PFS StandardClothing (Winter)Item 0

Source Core Rulebook pg. 287 2.0
Price 4 sp
Bulk L
Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.