All Equipment
Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Contracts | Cursed Items | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Alchemist's LabItem 0+

Source Core Rulebook pg. 287 2.0
Price 5 gp
Hands 2; Bulk 6
You need an alchemist's lab to Craft alchemical items during downtime.

PFS StandardAlchemist's LabItem 0

Source Core Rulebook pg. 287 2.0
Price 5 gp
Hands 2; Bulk 6

PFS StandardAlchemist's Lab (Expanded)Item 3

Source Core Rulebook pg. 287 2.0
Price 55 gp
Hands 2; Bulk 6
An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items.