Force Barrage [one-action] to [three-actions] Spell 1
Concentrate Force Manipulate Source Player Core pg. 332Range 120 feet;
Targets 1 creature
You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.
Heightened (+2) You fire one additional shard with each action you spend.
Slither [three-actions] Spell 5
Concentrate Manipulate Shadow Source Player Core pg. 357Range 120 feet;
Area 20-foot burst
Defense Reflex;
Duration 1 minute
A mass of snakes made of shadow rise up to capture creatures in the area. Each creature in the area when you Cast the Spell takes 3d6 piercing damage and 1d6
persistent poison damage from a biting snake, and it's
grabbed or
restrained depending on its Reflex save. A creature that ends its turn in the area must also attempt this save, even if it's already grabbed or restrained by the snakes. You can Dismiss the spell.
Success The creature is unaffected.
Failure The creature takes full damage and is grabbed by a snake. The snakes'
Escape DC is equal to your spell DC. A creature can attack a snake to release the creature. A snake's AC is equal to your spell DC, and it's destroyed if it takes 12 or more damage at once. New snakes continually regrow as long as the spell lasts, so destroying snakes doesn't prevent slither from capturing more creatures.
Critical Failure As failure, but the creature takes double damage and is restrained by a snake.
Heightened (+2) The persistent poison damage increases by 1d6 and snake HP increases by 6.
Concentrate Manipulate Source Player Core pg. 365Range touch;
Targets 1 creature touched
Duration 10 minutes
You repel hindrances that would affect a creature. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to Escape an effect that has them
immobilized,
grabbed, or
restrained, they automatically succeed unless the effect is
magical and of a higher rank than the
unfettered movement spell.