Concentrate Manipulate Mental Source Player Core pg. 322Range 30 feet;
Targets 1 creature
Defense Will
You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast
divine spells. The effects are determined by its Will save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage; if the target can cast divine spells, it's
stupefied 1 for 1 round.
Critical Failure The target takes double damage, is stupefied 1 for 1 round, and can't cast divine spells for 1 round.
To many deities, casting this spell on a follower of your own deity without significant cause is anathema.
Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).
Concentrate Fire Manipulate Sanctified Spirit Source Player Core pg. 325Range 120 feet;
Area 20-foot burst
Defense Reflex
Divine flames scour creatures within the area. Creatures take 6d6 fire damage and 2d6
persistent fire damage. The divine power within the flames scorches the spirit as well; a creature takes spirit damage instead of fire damage from divine immolation if that would be more detrimental to the creature (as determined by the GM).
Critical Success The creature is unaffected.
Success The creature takes half damage and no persistent damage.
Failure The creature takes full damage and persistent damage.
Critical Failure The creature takes double damage and double persistent damage.
Heightened (+1) The damage increases by 1d6 and persistent damage increases by 1d6.