Adjustments
Adventuring Gear
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Assistive Items
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Contracts (4)
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Customizations (5)
Intelligent Items
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Services (6)
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Shields (3)
Siege Weapons
Spellhearts
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Wands (3)
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Worn Items (5)
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Archives of Nethys

Conditions Index


Stupefied

Source Core Rulebook pg. 622 2.0
Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based checks and DCs, including Will saving throws, spell attack rolls, spell DCs, and skill checks that use these ability scores. Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.