3rd

PFS StandardIll Omen  [two-actions] Spell 1

Concentrate Curse Manipulate Misfortune 
Source Player Core pg. 336
Range 30 feet; Targets 1 creature
Defense Will; Duration 1 round
The target is struck with misfortune, which throws it off balance. The target must attempt a Will save.

Success The target is unaffected.
Failure The first time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.
Critical Failure Every time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.

PFS StandardMindlink  [two-actions] Spell 1

Concentrate Manipulate Mental 
Source Player Core pg. 344
Range touch; Targets 1 willing creature
You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.

PFS StandardSure Strike  [one-action] Spell 1

Concentrate Fortune 
Source Player Core pg. 361
Duration until the end of your turn
The next time you make an attack roll before the end of your turn, roll it twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden. You are then temporarily immune to sure strike for 10 minutes.

Cantrips

PFS StandardGuidance  [one-action] Cantrip 1

Cantrip Concentrate 
Source Player Core pg. 334
Range 30 feet; Targets 1 creature
Duration until the start of your next turn
You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.