8th

PFS StandardRetrocognition Spell 7

Concentrate Manipulate 
Source Player Core pg. 353
Cast 1 minute
Duration sustained
Opening your mind to mental echoes, you gain impressions from past events that occurred in your current location. Retrocognition reveals psychic impressions from events that occurred over the course of the last day throughout the first minute of the duration, followed by impressions from the next day back the next minute, and so on. These echoes don't play out like a vision but instead reveal impressions of emotions and metaphors that provide cryptic clues and details of the past. If you witness a traumatic or turbulent event through an impression, the spell ends unless you succeed at a Will save with a DC of at least 30 and possibly as much as 50, depending on the severity of the event. The GM determines whether an event is traumatic and chooses the DC.
Heightened (8th) You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events.
Heightened (9th) You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events.

7th

PFS StandardIll Omen  [two-actions] Spell 1

Concentrate Curse Manipulate Misfortune 
Source Player Core pg. 336
Range 30 feet; Targets 1 creature
Defense Will; Duration 1 round
The target is struck with misfortune, which throws it off balance. The target must attempt a Will save.

Success The target is unaffected.
Failure The first time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.
Critical Failure Every time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.

PFS StandardMindlink  [two-actions] Spell 1

Concentrate Manipulate Mental 
Source Player Core pg. 344
Range touch; Targets 1 willing creature
You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.

PFS StandardTrue Target  [one-action] Spell 7

Concentrate Fortune Prediction 
Source Player Core pg. 364
Range 60 feet; Targets 4 creatures
Duration until the start of your next turn
You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out that vision to those around you. Designate a creature. The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being concealed or hidden.

Cantrips

PFS StandardGuidance  [one-action] Cantrip 1

Cantrip Concentrate 
Source Player Core pg. 334
Range 30 feet; Targets 1 creature
Duration until the start of your next turn
You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.