Command [two-actions] Spell 1
Auditory Concentrate Linguistic Manipulate Mental Source Player Core pg. 321Range 30 feet;
Targets 1 creature
Defense Will;
Duration until the end of the target's next turn
You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the
fleeing condition), release what it's holding, drop
prone, or stand in place. It can't
Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.
Success The creature is unaffected.
Failure The creature must spend the first action on its next turn to obey your command.
Critical Failure The target must use all its actions on its next turn to obey your command.
Heightened (5th) You can target up to 10 creatures.
Concentrate Illusion Manipulate Mental Nonlethal Source Player Core pg. 349Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 minute
Illusory pain wracks the target, dealing 2d4 mental damage and 1d4
persistent mental damage with a Will save.
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is
sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.
Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.