1st

PFS StandardGrease  [two-actions] Spell 1

Concentrate Manipulate 
Source Player Core pg. 333
Range 30 feet; Area 4 contiguous 5-foot squares or; Targets 1 object of 1 Bulk or less
Duration 1 minute
You conjure grease, choosing an area or target.
  • Area All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save.
  • Target If you Cast the Spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a –2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you Cast this Spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them.

PFS StandardMending Spell 1

Concentrate Manipulate 
Source Player Core pg. 343
Cast 10 minutes
Range touch; Targets non-magical object of light Bulk or less
You repair the target item. You restore 5 Hit Points per spell rank to the target, potentially removing the broken condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.
Heightened (2nd) You can target a non-magical object of 1 Bulk or less.
Heightened (3rd) You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.

Cantrips

PFS StandardLive Wire  [two-actions] Cantrip 1

Attack Cantrip Concentrate Electricity Manipulate Metal 
Source Player Core 2 pg. 248
Range 30 feet; Targets 1 creature
Defense AC
You conjure up a length of sharp copper filament humming with electrical current that strikes out at your foe. The wire deals 1d4 slashing damage and 1d4 electricity damage, depending on your spell attack roll against the target's AC.

Critical Success The target takes double damage and 1d4 persistent electricity damage.
Success The target takes full damage.
Failure The target takes the electricity damage, but not the slashing damage.
Critical Failure The target is unaffected.
Heightened (+2) The slashing damage, initial electricity damage, and persistent electricity damage on a critical hit each increase by 1d4.