4th

PFS StandardMirage Spell 4

Uncommon Concentrate Illusion Manipulate 
Source Player Core pg. 344
Cast 10 minutes
Range 500 feet; Area 50-foot burst
Duration until your next daily preparations
You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.

Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion.
Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).

Cantrips

PFS StandardScatter Scree  [two-actions] Cantrip 1

Cantrip Concentrate Earth Manipulate 
Source Player Core 2 pg. 250
Range 30 feet; Area two contiguous 5-foot cubes
Defense basic Reflex; Duration 1 minute
A jumble of rocks cascades into the area. The scattering rocks deal 2d4 bludgeoning damage (basic Reflex save). The ground in the area becomes difficult terrain for the duration of the spell. A creature can Interact to clear a square of this scree.

If you cast this spell again, any previous scatter scree you've cast ends.
Heightened (+1) The damage increases by 1d4.

PFS StandardTremor Signs  [one-action] Cantrip 1

Cantrip Earth Manipulate Subtle 
Source Rage of Elements pg. 97
Range 120 feet; Targets 1 creature
You send a series of tremors, no longer than a short sentence of speech, toward your target. If the target is within range and connected to the same body of earth as you, the vibrations reach the target through the ground. You need neither line of sight nor line of effect, so a target on another floor of a building is a valid target.

The target can give a brief, vibrational response as a reaction, or as a free action on their next turn, but they must be within range to do so. If they respond, their response is delivered to you through tremors you feel, as with the original message. The tremors impart a clear meaning only if you and the target know that meaning, such as three tremors for a specific warning, two for another. Neither of you can impart a nuanced or new meaning using this spell.

A creature that has tremorsense can feel the vibrations from this spell if the creature is within range of the vibrations at any point during their journey to any target.
Heightened (4th) The spell can target up to 5 creatures.