2nd

PFS StandardGentle Repose  [two-actions] Spell 2

Legacy Content

Necromancy 
Source Core Rulebook pg. 340
Cast [two-actions] somatic, verbal
Range touch; Targets 1 corpse
Duration until the next time you make your daily preparations
The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, raise dead), do not count the duration of gentle repose against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.
Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp).

Cantrips

PFS StandardChill Touch  [two-actions] Cantrip 1

Legacy Content

Cantrip Necromancy Negative 
Source Core Rulebook pg. 323
Cast [two-actions] somatic, verbal
Range touch; Targets 1 living or undead creature
Saving Throw Fortitude
Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.
  • Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure.
  • Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.

Heightened (+1) The negative damage to living creatures increases by 1d4.

PFS StandardDisrupt Undead  [two-actions] Cantrip 1

Legacy Content

Cantrip Necromancy Positive 
Source Core Rulebook pg. 331
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 undead creature
Saving Throw Fortitude
You lance the target with energy. You deal 2d6 vitality damage. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.
Heightened (+1) The damage increases by 1d6.