Confusion [two-actions] Spell 4
Concentrate Emotion Manipulate Mental Source Player Core pg. 321Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 minute
You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.
Critical Success The target is unaffected.
Success The target babbles incoherently and is
stunned 1.
Failure The target is
confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.
Critical Failure The target is confused for 1 minute, with no save to end early.
Heightened (8th) You can target up to 10 creatures.
Concentrate Illusion Manipulate Mental Nonlethal Source Player Core pg. 349Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 minute
Illusory pain wracks the target, dealing 2d4 mental damage and 1d4
persistent mental damage with a Will save.
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is
sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.
Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.