Darkness [three-actions] Spell 2
Concentrate Darkness Manipulate Source Player Core pg. 322Range 120 feet;
Area 20-foot burst
Duration 1 minute
You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a
torch or
lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical
light of your
darkness spell's rank or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.
Heightened (4th) Even creatures with
darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as
concealed.
Legacy Content
Evocation Sonic Source Core Rulebook pg. 370Cast [two-actions] somatic,
verbalRange 30 feet;
Area 10-foot burst
Saving Throw Fortitude
A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is deafened for 1 round.
Critical Failure The creature takes double damage and is deafened for 1 minute, and stunned 1.
Heightened (+1) The damage increases by 1d10.