2nd

PFS StandardGlitterdust  [two-actions] Spell 2

Legacy Content

Evocation 
Source Core Rulebook pg. 341
Cast [two-actions] somatic, verbal
Range 120 feet; Area 10-foot burst
Saving Throw Reflex
Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is concealed instead of invisible. This applies both if the creature was already invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.

Critical Success The target is unaffected.
Success The target's invisibility is negated for 2 rounds.
Failure The target is dazzled for 1 minute and its invisibility is negated for 1 minute.
Critical Failure The target is blinded for 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes.

PFS StandardPummeling Rubble  [two-actions] Spell 1

Concentrate Earth Manipulate 
Source Player Core pg. 351
Area 15-foot cone
Defense Reflex
A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pushed 5 feet away from you.
Critical Failure The creature takes double damage and is pushed 10 feet away from you.
Heightened (+1) The damage increases by 2d4.

1st

PFS StandardMindlink  [two-actions] Spell 1

Concentrate Manipulate Mental 
Source Player Core pg. 344
Range touch; Targets 1 willing creature
You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.

PFS StandardShare Lore Spell 1

Concentrate Manipulate Mental 
Source Divine Mysteries pg. 259
Cast 1 minute
Range touch; Targets up to 3 creatures
Duration 10 minutes
You share your knowledge with the touched creatures. Choose one Lore skill in which you’re trained. The targets become trained in that Lore skill for the duration of the spell.
Heightened (3rd) The duration of the spell is 1 hour, and you can target up to five creatures.
Heightened (5th) The duration of the spell is 8 hours, you can target up to five creatures, and you can share up to two Lore skills in which you’re trained.

PFS StandardShockwave  [two-actions] Spell 1

Concentrate Earth Manipulate 
Source Divine Mysteries pg. 260
Area 15-foot cone
Defense Reflex
You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground.

Critical Success The creature is unaffected.
Success The creature is off-guard until the start of its next turn.
Failure The creature falls prone.
Critical Failure As failure, plus the creature takes 1d6 bludgeoning damage.
Heightened (+1) The area increases by 5 feet (to a 20-foot cone at 2nd rank, and so on).

Cantrips

PFS StandardDetect Magic  [two-actions] Cantrip 1

Cantrip Concentrate Detection Manipulate 
Source Player Core pg. 323
Area 30-foot emanation
You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.

You detect illusion magic only if that magic's effect has a lower rank than the rank of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.
Heightened (3rd) You learn the rank or level of the most powerful magical effect the spell detects, as determined by the GM.
Heightened (4th) As 3rd rank, but you also pinpoint the source of the highest-rank magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).

PFS StandardTelekinetic Projectile  [two-actions] Cantrip 1

Attack Cantrip Concentrate Manipulate 
Source Player Core pg. 363
Range 30 feet; Targets 1 creature
Defense AC
You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target's AC. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.

Critical Success You deal double damage.
Success You deal full damage.
Heightened (+1) The damage increases by 1d6.