6th

PFS StandardChain Lightning  [two-actions] Spell 6

Concentrate Electricity Manipulate 
Source Player Core pg. 319
Range 500 feet; Targets 1 creature, plus any number of additional creatures
Defense basic Reflex
You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity then arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.
Heightened (+1) The damage increases by 1d12.

3rd

PFS StandardLevitate  [two-actions] Spell 3

Concentrate Manipulate 
Source Player Core pg. 340
Range touch; Targets 1 unattended object or willing creature
Duration 5 minutes
You defy gravity and levitate the target 5 feet off the ground. You can Sustain the spell to move the target up or down 10 feet. A creature floating in the air from levitate takes a –2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.

Constants

PFS StandardFreedom of Movement  [two-actions] Spell 4

Legacy Content

Abjuration 
Source Core Rulebook pg. 340
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature touched
Duration 10 minutes
You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to Escape an effect that has them immobilized, grabbed, or restrained, they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.