7th

PFS StandardVampiric Exsanguination  [two-actions] Spell 6

Concentrate Death Manipulate Void 
Source Player Core pg. 365
Area 30-foot cone
Defense basic Fortitude
You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 void damage to living creatures in the area with a basic Fortitude save.

You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.
Heightened (+1) The damage increases by 2d6.

Constants

PFS StandardFreedom of Movement  [two-actions] Spell 4

Legacy Content

Abjuration 
Source Core Rulebook pg. 340
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature touched
Duration 10 minutes
You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to Escape an effect that has them immobilized, grabbed, or restrained, they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.