2nd

PFS StandardCreate Water  [two-actions] Spell 1

Concentrate Manipulate Water 
Source Player Core pg. 322
Range 0 feet
As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day.

PFS StandardEnvironmental Endurance Spell 2

Concentrate Manipulate 
Source Player Core pg. 329
Cast 10 minutes
Range touch; Targets 1 willing creature
Duration until your next daily preparations
You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat).
Heightened (3rd) The target is protected from severe cold and severe heat.
Heightened (5th) The target is protected from severe cold, severe heat, extreme cold, and extreme heat.

Constants

PFS StandardWater Walk  [two-actions] Spell 2

Concentrate Manipulate Water 
Source Player Core pg. 369
Range touch; Targets 1 creature
Duration 10 minutes
The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater.
Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.